+300 Vitality, +8% Critical, +70 Strength +300 Vitality, +70 Agility, +60 Prospecting +300 Vitality, +70 Agility, +70 Intelligence +1000 Initiative, +300 Vitality, +60 Prospecting +1000 Initiative, +300 Vitality, +70 Intelligence +1000 Initiative, +300 Vitality, +1 Summons +1000 Initiative, +300 Vitality, +8% Critical +1000 Initiative, +300 Vitality, +70 Agility +1000 Initiative, +300 Vitality, +70 Strength The primary stat for each type of mount is as follows: Those with the Loadbearer capacity have twice as many pods as normal.Ĭurrently there are three types of Mounts available, Dragoturkeys, Seemyools and Rhineetles. Mounts also have their own storage space that can be accessed while equipped. To gain level 100, a Mount must reach precisely 1,262,750 experience. Where gap is the level gap between you and your Mount (which is the actual Mount level 1-100, not the item level 60) E = Efficiency, calculated as in this table:.This consists of 0%~90% of experience donation set on character plus static 20% plus 25% bonus from the Mount Taming spell, maximum total being 135% B = Character experience gain for the fight (experience you would normally gain, after calculating wisdom etc.).Total Mount experience gain is calculated using this formula: This is a table with the Experience requirements for normal mounts (avoid adding experience from mounts that have the Wise trait) Energy can be replenished by feeding a Turkey Kaliptus Leaves, Kaliptus Flowers, raw meat, raw fish and gutted fish. If it runs out of energy you will be automatically dismounted and the Mount will be unrideable until you feed it or make it interact with Mangers. If the Mount's tiredness meter is full or nearly full from using Breeding Items, it will lose more energy points. Using Teleports (Zaaps, Potions, etc.) uses up 1 energy/per teleport.
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